![]() ![]() A similar phenomenon happened with the release of Fallout 3. Fallout 4 was quite a remarkable game, as it could split the gaming community into two camps(naturally conflicting) that those who hate this part and want to burn Bethesda office, and those who play in General, quite liked it and they are not against any changes in the overall concept of Fallout.Īs you can see, the gaming community has once again fallen into extremes. ![]() Given the technical difficulties players tend to run into while trying to play New Vegas on modern consoles, the improved visuals and gameplay a sequel could offer would likewise be significantly appreciated.It’s been more than a year since the release of the latest part of the Fallout. ![]() Fan-favorite Fallout companions like Yes Man and Craig Boone have also been theorized as having some role in a possible sequel. It's possible, then, that Fallout: New Vegas 2 could be set in another large city such as Seattle or Los Angeles, moving further West while still exploring the storylines established in the original New Vegas. Obsidian has made it clear in the past that any prospective continuation of New Vegas would keep the setting more or less the same, allowing Obsidian's spin-off games to remain in the West while Bethesda continued making the East Coast-based mainline Fallout titles. Now that it's known that Microsoft is in early talks to consider the prospect, speculation has been flying regarding what Fallout: New Vegas 2 could look like. In 2020, following Microsoft's acquisition of Bethesda, quite a few New Vegas fans were quick to point out that the company now owned both license-holder Bethesda and New Vegas' original developer Obsidian and that a potential New Vegas 2 seemed more likely than ever. Thus far, nearly all of these claims have been proven false, but the recent circulation of a more credible report has fanned the flames all over again. In contrast, hopes have been high for Fallout: New Vegas 2 for years now, with rumors circulating as early as 20 that a sequel might be in the works. Given the rocky reception of both of Bethesda's recent Fallout games, it's not all too surprising that when news dropped in November of 2021 that Bethesda is currently planning Fallout 5, the announcement was met with relatively little fanfare. Though Bethesda has released several updates to help fix this since the game's 2018 launch, some still hold the studio accountable for its failure to deliver on its promises and the state of Fallout 76 upon release. Initially, Fallout 76 was devoid of human NPCs and many of the factions that Fallout fans had come to love throughout the series' history. Related: Fallout 4's Most Underused Locations Bemoaned By Playersįallout 76 may have fared even worse, with many players feeling as though it didn't even feel like a Fallout game at launch. Even certain aspects of the game's combat and other mechanics felt more akin to filler than meaningful gameplay, such as Fallout 4's divisive focus on base-building. Many also argued that Fallout 4's story lacked compelling hooks and fleshed-out goals for its factions or that some areas and characters felt distinctly underutilized. It just wasn't feasible for developers to include as many dialogue options in every exchange as what Fallout players could expect to see in New Vegas. Part of this comes from the fact that the player character is fully voiced instead of New Vegas' silent Courier. Perhaps that's why long-time Fallout fans are still finding new ways to revisit New Vegas post-completion even twelve years after its initial release.įallout 4 is more restrictive in many aspects. The factions in New Vegas are also more fleshed out than many of those introduced in Fallout 4, like the Institute and the Minutemen, and there are dozens of different groups and individuals the player can side with throughout New Vegas' main storyline. The game is arguably most well-known for its memorable lines, many of which occur when players fail skill checks, meaning that the Courier is defined just as much by their shortcomings as their strengths. This is further encouraged by the writing utilized in New Vegas. Players are free to interpret and shape the character as they see fit. ![]() These elements are left up to player choice as much as the Courier's skills in New Vegas. Aside from this and a few other scattered instances throughout the game, nothing else is ever explored of the Courier's history or attachments. Players take on the role of the unnamed Courier, formerly responsible for carrying letters and packages across the Mojave Wasteland. Just about every aspect of New Vegas emphasizes player freedom, from its premise to its dialogue. The real draw of Fallout: New Vegas isn't just that it's a good entry in the Fallout series, but that it's a standout example of what a roleplaying game can be like in general. ![]()
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